Tried to target iOS with new Air 3 sdk: no way.

Software: Away3D 4.x

Riccardo, Newbie
Posted: 21 September 2011 11:22 PM   Total Posts: 2

Today I’ve downloaded the latest AIR 3 sdk updates that should have worked with mobile too:

I’ve tried to compile 2 away3d examples for the iPhone using flash cs5.5: PrimitivesTest, and LoaderOBJTest.

I’ve successfully targeted Air 3 desktop, flash player 11 (in the browser as usual), but i was not able to make it run on iphone, even if i had no errors. I mean: the test application i made, compiled correctly for iphone, with no errors, but when i install it on my iphone, it starts, i even see all the stats running and away 3d logos, if I trace camera rotationY it is traced correctly, BUT I DONT SEE ANY 3D OBJECT.

Is there something i’ve missed?

Thanks for this wonderful framework!

   

Alex Bogartz, Sr. Member
Posted: 22 September 2011 01:02 AM   Total Posts: 216   [ # 1 ]

I’m not 100% sure, but I read somewhere that the current AIR SDK doesn’t include the iPhone packager yet.  I haven’t tried though, so it could be something else.  How did you set up to publish as SDK 3.0?

   

Riccardo, Newbie
Posted: 22 September 2011 08:20 AM   Total Posts: 2   [ # 2 ]

Yes I’ve read it too, but in the last version i downloaded yesterday, they said that it was supposed to work on mobile too. But perhaps not on iphone, as someone told me here: https://github.com/away3d/away3d-core-fp11/issues/106#issuecomment-2164986

to setup air 3 on flash cs5.5 I’ve used this guide from adobe labs: just changed 2.7 with 3, and version number 11 with 13. It worked.

http://kb2.adobe.com/cps/908/cpsid_90810.html

   
   

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