Away3d 4 - FP11 rc1 - Performance issue!

Software: Away3D 4.x

gtcanto, Newbie
Posted: 17 September 2011 05:50 PM   Total Posts: 6

So I’ve got an Away3d project.  All it does is make a 10x10x10 grid of cubes of varying colors.  All in all it has 12000 polygons.

The cube materials are all color materials and each cube is a different color material (i.e. 0xffffff * Math.random()). 

The problem is that when I run this app I get 50% cpu usage and 50% gpu usage.  I have a laptop which runs FP11 demos online just fine, but here it struggles.  Any help is appreciated!

   

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Alejandro Santander, Administrator
Posted: 17 September 2011 05:53 PM   Total Posts: 414   [ # 1 ]

Hey gtcanto,

David Lenaerts has an excellent post in his blog about building efficient content in Away3D, have a look:

http://www.derschmale.com/2011/07/25/building-efficient-content-in-away3d-4-0-sharing-materials-geometries/

   

gtcanto, Newbie
Posted: 17 September 2011 06:39 PM   Total Posts: 6   [ # 2 ]

Thanks a lot!

   
   

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