I was thinking about “outer glow” in fact:
A glow finalizing the falloff edge of the light… like a real light
Indeed, that would be very nice to control that kind of effect with some parameters.
And if it’s based on the diffuse value of the light itself, it is even better!!
if the diffuse value is high, the glowing effect of the falloff must be smaller… if the diffuse value is low, then the glow is bigger, almost fading to transparent when diffuse approaching 0.
And if DirectionalLights could run in the same way, it would be perfect
Cheers
Q.
PS:
I love Away3D 4.x, I’m dreaming about 3D algorithms every night because you guys built a wonderful framework… I’m impressed every day.
But DirectionalLights ... I don’t like them
If you could handle them more like Spot Lights in 3DSMax, we will be able to handle Torch Lights easier in our game developments