I am using the following code to apply a texture on a CylinderGeometry
_plane = new Mesh(new CylinderGeometry(100, 100, 200, 64,1 ,false, false), new TextureMaterial(Cast.bitmapTexture(FloorDiffuse)));
_view.scene.addChild(_plane);
This code is applying the texture on the outside of the cylinder. Is there any way I can apply the texture to the inside surface of the CylinderGeometry?