I use md5 models for animation. I noticed a small problem which can be serious enough for making a game on Away3d technology. When animation is started , memory consumption immediately begin to grow average 1 kb per each enterFrame call. I found no memory allocations in my code. Scout showed that this small memory allocations occur in a View3d.render chain (i.e. in Object3d.lookAt function).
This would not be such a big poblem as Garbage Collector cleans the memory periodically. The problem is when GC cleans the memory, animation suspends for a second (iOS, PC) which will be not a pleasant surprise for gamer.
Does anyone succeeded to escape such animation pauses on these constant GC memory cleans?