okay. What I’m trying to do is where there is a ‘Models’ folder with the swf, which a new model can just be placed. This model can then be loaded by the program/game. This allows easy update for new model add-ons.
right now, the only way I know how to insert new models is to take the folder (using As3 models), add the import line in the game code, then to use create a variable for it and do the whole ‘Var model:TestModel = new TestModel(); etc.’
which is all done at design time. If an add-on with a new model/object comes around, the main game needs to be updated too. which.. well, it’s all well and good, but I would be nice to be a bit more open.. I’m not sure, however, how to go about this. This might not be a Away3d question though.. i’m not sure.. might be able to just compile the model into a swf, and then call it via urlloader for the Swf..