, Sr. Member
doing some changes to use Drag3d seams a good way of doing it ^_^ problem is… offset..
when at position 0,0 on the screen, the dragable object (a sprite3D in this case) the sprite is centred on the mouse pointer. the further away from this point, the Sprite does seam to keep alignment with the plane (XZ by the way) but it moves ahead of the mouse.. I was wondering about the reason… Hovercam at a 45 degree angle at that point..
I wondered about the OffsetCenter Boolean but turning it to true just .. well.. I don’t know where the sprite is anymore cause I can’t see it. which seams to mean its nog getting the values right.. or something.. I’ll hav eto look into the offsetCenter function a bit more to see why the offset values aren’t coming out right ^_^
======
EDIT: Interesting.. when i’m testing it via FlashDevelop’s device option (so android), it’s offsetting.. when running as a normal Swf, it’s fine.. So I think i’ll need to test it on a real device at some point to see if it’s a android scaling issue or just a emulation (kinda) issue.