hi guys,
Something that has been on my mind a while is how to correlate the size/scale & units from 3D modeling programs to what you see in Away3D. Blender has always been somewhat ambiguous as per units while MAX is more clear, yet I’ve not read anything on how Away3D handles distance/size/scale units. I realize it’s actually all relative since anything can be scaled as you want it, but is there some way to standardize units in/for Away3D?
For instance, say I have collected a number of building models from different sources and would like to use them all together in a scene but they all have different scales that need to be matched. Is there a “best” initial size/scale for the models that everything should be matched to?