I have an enemy type which all use the same MD2 model with difference textures, there is a variable which gives a unique name for each enemy so when I set up the animator, each one has a different one, even for the same animations. So it shouldn’t ever get confused which is which.. but for some reason, when tell the animation to play for one of them, it plays for ALL of them.
I was wondering if it was related to the animations coming from the loaded MD2 directly, more then the cloned copy used for the enemy but when I tell it to use that clone instead, it brings up a 1009 error (1009: Cannot access a property or method of a null object reference.).
I’m doing something stupid.. other then just loading each enemy’s MD2 file on it’s own, even when it’s the same, I’m not sure right now