hello, i am working on a 3d level editor for a game. my grid is a 15x15x10 grid of cubes. with no lights, effects, and plain color material i can only get a hundred cubes cloned before my ipad 2 chokes down to 4 fps. i know mobile sucks, especially old devices for 3d, but i have minecraft pe for ipad 2 which seems like 50 or 60 fps easy. and my question… i kmow minecraft pe renders its chunks in 16x16x16. cubes with such smooth speed, why cant i do this with away3d? i know how to merge, etc to get speed, but thats not great for level editing where im constantly adding removing blocks, like minecraft. sm i missing something, or can you just not have lots of things on display list in away3d/flash before lag kicks in, any help appreciated,
thanks, and i love this engine, just trying to optimize speed.
btw, i get 60 fps on old pc, and 30 fps on iphone6. with around 500 cubes cloned with thei same materials. but ipad 2…. 4 fps, ouch.
andy