not sure what i’m doing wrong but I’m having a problem with Spritesessions for DepthSorting. when I put too much into the one session, it seams to freeze up.
At first is’ fine, depth is perfect and everything. BUT when I start to move, the layer freezes with whatever is currently rendered in that layer. So there seams to be some form of limit on the SpriteSessions. I try to force it to update but Spritesession doesn’t have an update function like that.. just a clear..
it does seam when I move, another object enters the screen so it does have more in that session but I didn’t think it had such a limit.