Hello,
I have several meshes in my game on which I use Weld before displaying them.
The thing is, the whole process takes more than 5 seconds, and there’s no way I will inflict a frozen screen to my players for 5 seconds.
I tried AS3 Workers, but passing a Mesh, or even a Geometry to a Worker using MessageChannel or setSharedProperty has pretty much the same effect to it and its attributes as passing a hamster through a meat grinder.
I tried using AwayBuilder, hoping the Weld class would be implemented in it somehow, so I could apply it in that software, then save my meshes so I wouldn’t have use that class again, but I couldn’t find any option which even remotely looks like Weld.
I wanted to take my chances with Prefab3D, but the main page’s link is broken.
Now maybe there’s a way to apply Weld inside the code, then save the resulting geometry in a file somewhere…
Does anyone know a way to do that?
Thanks in advance.