I have been playing around with Away3D 4.0 and gotten the basics down, and i thought i could be fun a make a game, however one snag i have run into is how to best approach level/map construction
i see 2 ways to approach it right now, either i export a entire scene somehow from blender, or i roll my own editor in flash and then save each level as a JSON file that references meshes, bitmaps, etc
I have started to create a editor in flex for the easy interfaces, so far i am going for these features:
spawn 3D objects, that i can assign behavior-class, material, animations to
editable height-map
my question is, what do you think is the best approach to making levels?