I’m loading a single OBJ file with multiple objects in it. I’m using the AssetLibrary which feeds me each object seperately as a mesh in each ASSET_COMPLETE event. I’m doing this in a preloader, but is there any way of knowing how many assets there are in a single OBJ file? Because currently I don’t know when all objects in this OBJ file have been loaded (without hard-coding it). Previously I simply used one object per OBJ file, but it would be nice to export multiple objects at once (apart from the object names (obj0, obj1, ...) but I saw it’s under consideration).
I can think of work-arounds, but perhaps I’ve missed something or if not: perhaps this would be nice to have?
—Apprentice