Flash not finding Mesh on swc

Software: Away3D 4.x

bhnh, Newbie
Posted: 31 August 2014 04:19 PM   Total Posts: 4

Hi:

I’m just beginning to experiment with Away3D.  Using Flash CC, I installed the away3d-core-fp11_4_1_5.swc in the Library path.  When I set up, say, a viewer variable, the I get the code-prompt scroller, and the import path is added to the code… for everything except Mesh.  The code auto-completes as MeshDebugger, and there is no Mesh listed in the code-prompter.  The same is true with the other classes in the entities folder.


I can get the entities by copying and pasting the Away source folder in the same directory as my .fla, but I’m going to wind up with a lot of copies cluttering up my storage.

Is this a bug?  Is there a fix for it?  Many thanks.

   

John Brookes, Moderator
Posted: 01 September 2014 12:29 AM   Total Posts: 732   [ # 1 ]

Latest is
away3d-core-fp11_4_1_6.swc
from this site.
No issues with that and CC

   

bhnh, Newbie
Posted: 01 September 2014 02:03 AM   Total Posts: 4   [ # 2 ]

Thanks, John.  I tried the 4.1.6 swc, but still no luck.  I get prompts for
MeshDebug
MeshDebugger
MeshHelper
MeshNode

but no Mesh, no entities.

   

John Brookes, Moderator
Posted: 01 September 2014 06:11 AM   Total Posts: 732   [ # 3 ]

Just got the same issue.
In Flash Pro CC it works fine.

In Flash Pro CC2014 there’s no auto-complete for Mesh like you say.

Think this bug is more for the Adobe flash pro forum.

   

bhnh, Newbie
Posted: 01 September 2014 02:32 PM   Total Posts: 4   [ # 4 ]

OK, I did post the question on the CC2014 forum.  Incidentally, I’ve had no problems with either Flash Builder or FlashDevelop.

   
   

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