Is this typical? I made a clone of a mesh and want to invert it’s faces to use as the inside of the mesh. When I invert the clone the original mesh is inverted as well. How do you avoid this???
away3dView.scene.addChild(L1L2Discnurb);
var L1L2Discnurb_inside:Mesh = L1L2Discnurb.clone() as Mesh;
MeshHelper.invertFaces(L1L2Discnurb_inside);
L1L2Discnurb_inside.scale(.95);
L1L2Discnurb.addChild(L1L2Discnurb_inside);