Skeletal animation lag

Software: Away3D 4.x

Kirilloid, Newbie
Posted: 17 August 2014 08:45 PM   Total Posts: 2

Situation:

I have an animated AWD model (converted from COLLADA using AwayBuilder) which I successfully load into my game. The FPS is 60. As soon as I start the walking animation, FPS drops to 50.

Duplicating this character (with a separate Animator for each mesh) 3 more times causes the FPS to drop to 20. If I use one Animator for all meshes, performance is better but I can’t control animations individually.

What is the best way to solve this?

My model is a primitive humanoid, low-poly. Animation is not very complicated.

Do I have to optimize the animation somehow? Or is there a coding pattern I should use? Should I even use bone animations or use vertex animations instead? If so, what is the best way to convert bone animations to vertex animations?


Thank you for your time.

   

Kirilloid, Newbie
Posted: 17 August 2014 09:34 PM   Total Posts: 2   [ # 1 ]

Additional note: my model has 21 bones, 501 vertices, 993 tris. Geometry and materials are batched.

   
   

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