Hi!
It seems there is a problem using latest version of Away3D (4.1.6). Rendering is not correct when objects are in front one of another. When I revert back to version 4.1.5 everything is perfect.
My guess is that it has something to do with depthAndStencil but I’m not sure.
Models are AWD2. Stage3DProxy is used because some things are done in Starling.
Anyone has some clue why would this happen?
On images you can see how it’s rendered properly and when it’s not with a strange see-trough effect.
Bojan