3D technique for scientific visualization

Software: Away3D 4.x

badoumba, Newbie
Posted: 14 May 2014 11:25 AM   Total Posts: 9

Hi all!

I would possibly have to develop a visual project which should look like the attached picture. I try now to understand which 3D technique is used to render this cloud. I think there is no way to render a point object (= a single pixel), so it should be made of tiny sheres or cubes… but doesn’t look like.

Does someone has any experience with this kind of visualization and might know the trick behind?

Thanks!

 

   

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theMightyAtom, Sr. Member
Posted: 14 May 2014 01:12 PM   Total Posts: 669   [ # 1 ]

I would take a look at the particle tutorial.
http://away3d.com/tutorials/Introduction_to_Particles

You could easily send your data to that.
If you were using actual pixels, the display would not be scalable, so yes a simple *re-usable* geometry is the way to go in Away3D.
In pure AGAL you could use a pixel shader, for a fixed sized Stage3D window.

The axis trident is built into Away, and the surrounding cube is easily built with line segments.

Good Luck!

   
   

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