Hi I am using rotate() function on an ObjectContainer3D as below.
In v3.6 that was rotating the ObjectContainer3D using local x,y,z axis.
In v4.1 two of the axis seem to behave as local axis (x,y) but one of the axis (z) seem to behave as a global axis?
Any idea what is going on?
Has the rotate() behavior changed from 3.6 to 4.1?
if (...) rotate(Vector3D.Y_AXIS, -YAW_STEP * dt);
if (...) rotate(Vector3D.Y_AXIS, YAW_STEP * dt);
if (...) rotate(Vector3D.X_AXIS, PITCH_STEP * dt);
if (...) rotate(Vector3D.X_AXIS, -PITCH_STEP * dt);
if (...) rotate(Vector3D.Z_AXIS, ROLL_STEP * dt);
if (...) rotate(Vector3D.Z_AXIS, -ROLL_STEP * dt);
Thanks