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seanClusta, Jr. Member
Posted: 09 April 2014 09:31 AM Total Posts: 38
Hi,
I’m going through the Globe Materials Tutorial (nice tutorial by the way, I’ve learnt a lot about materials from it), but there seems to be a couple of references in the tutorial which are missing from the current release of Away3D (fp11_4_1_6)
They are: the shadingModel property of the FresnelSpecularMethod class, and the away3d.materials.methods.SpecularShadingModel class.
Are these no longer necessary to achieve phong shading on a FresnelSpecularMethod? Or has it changed and needs to be applied a different way?
Thanks
Sean
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John Brookes, Moderator
Posted: 09 April 2014 10:05 AM Total Posts: 732
[ # 1 ]
No longer necessary.
The Globe example has been changed/updated for PhongSpecularMethod but the tutorial still refers to the old version.
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seanClusta, Jr. Member
Posted: 09 April 2014 10:11 AM Total Posts: 38
[ # 2 ]
OK thanks John,
one more thing…
I’m adding the custom CompositeDiffuseMethod for the earth’s atmosphere and the modulateMethod references properties of the CompositeDiffuseMethod that also no longer exist.
These are:
var viewDirFragmentReg:ShaderRegisterElement = _atmosphereDiffuseMethod.viewDirFragmentReg;
var normalFragmentReg:ShaderRegisterElement = _atmosphereDiffuseMethod.normalFragmentReg;
The viewDirFragmentReg & normalFragmentReg no longer exist and the compiler throws errors. Any idea on how to update this?
Cheers
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John Brookes, Moderator
Posted: 09 April 2014 10:20 AM Total Posts: 732
[ # 3 ]
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seanClusta, Jr. Member
Posted: 09 April 2014 10:23 AM Total Posts: 38
[ # 4 ]
Aah, I thought I had the latest examples. Obviously not!
Great tutorial by the way!
Cheers
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John Brookes, Moderator
Posted: 09 April 2014 10:52 AM Total Posts: 732
[ # 5 ]
I see the tut links to github tutorials and not examples.
Yeah, its the usual not everything gets updated when new (more than a year :/ ) things arrive.
While your playing with that..
I would recommend replacing the Lens Flare Effect from classic stage display list and instead use sprite3D.
You would have to change how the positions are calculated.
Call it homework
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seanClusta, Jr. Member
Posted: 09 April 2014 11:13 AM Total Posts: 38
[ # 6 ]
I will do, for sure.
Getting some really great results out of Away3D now - very powerful stuff!
Loving the particles too.
A shame the links are out of date, but at least you have some great walk-through tutorials now to help us get up to speed.
Thanks again for the quick reply
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