I have a scene already created in away3d, the complex meshes I have have been merged to one mesh to keep the fps consistent which it has done but due to the complex way my meshes are created it takes a long time. To cut a short story even shorter I was wondering if there was a way to save the mesh to disk with its bitmap textures still attached. I have tried using filestream writeObject (mesh) method it saves ok but when I try and load it, its comes up with expected 1 parameter got 0. Has anyone achieved this? It save my code parsing the map file which creates about 5000 unique meshes. Many thanks in advance
Anyway to save a mesh to diskSoftware: Away3D 4.x |
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theMightyAtom, Sr. Member
Posted: 12 March 2014 07:41 AM Total Posts: 669 [ # 1 ] What you’d need is an AWD export Class. There must be one in AwayBuilder. This would be a great addition to Away3D, the ability to save out AWD. Cheers! |
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therealloft, Member
Posted: 12 March 2014 09:12 AM Total Posts: 65 [ # 2 ] Thats a shame maybe I look into trying to export an object3d to disk using amf protocols or make my owb exporter like you suggested. if it works I submit the class as an added feature. As others have been asking but if anyone has any ideas it be most appreciated |
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theMightyAtom, Sr. Member
Posted: 12 March 2014 09:18 AM Total Posts: 669 [ # 3 ] Both AwayBuilder and Prefab have this exporter. |
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therealloft, Member
Posted: 13 March 2014 12:07 AM Total Posts: 65 [ # 4 ] well my tests didn’t work oh well. who wants to quote me happy with a custom exporter class (meshes with textures) |