How to export md2 from max

Software: Away3D 4.x

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Cheng Liao, Administrator
Posted: 17 August 2011 12:26 PM   Total Posts: 116

I find the ogre.md2 in example of away3d (https://github.com/away3d/away3d-examples-broomstick/blob/master/src/assets/ogre.md2) has many animation sequences,how to generate this file?
I use the md2exporter to export,but only one sequence named “FRAME” in the file and no texture file generated.

   

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theMightyAtom, Sr. Member
Posted: 17 August 2011 01:10 PM   Total Posts: 669   [ # 1 ]

Hi Liaocheng,

I wrote a tutorial about this a while back…
http://videometry.blogspot.com/2011/05/mocap-to-molehill-via-3d-studio-max-and.html

Hope it helps smile

Btw, I use MD5, not MD2

   

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Cheng Liao, Administrator
Posted: 17 August 2011 02:31 PM   Total Posts: 116   [ # 2 ]

Thank you.Md5 which contains skeletonanimation is more complex than md2 which contain vertexAnimation.Do you now how the example file in away3d generate?
cheers!

   

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theMightyAtom, Sr. Member
Posted: 17 August 2011 04:08 PM   Total Posts: 669   [ # 3 ]

With an MD2 exporter perhaps??
http://qtipplugin.com/

just google “md2 exporter”
I have never worked with this format, so unfortunately I can’t say what works best.

   
   
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