So, I have an OBJ file I’m loading in, and when I use a ColorMaterial made in code, it has shading and all that good stuff, but when I just let it use the material in it’s MTL file, there is no shading, only flat color. If it makes a difference, there is no bitmap file associated with this material, just a color. Also, the obj file was exported from 3DS max, and the material is a Blinn material. I’m trying to apply the lighting just with this:
tMesh.material.lightPicker = _lightPicker
_lightPicker is good, it’s the same LightPicker I use when applying the ColorMaterial made in code. Is there a special setting I should be using when exporting? Or when importing? Thanks.