low fps when loading awd models

Software: Away3D 4.x

codedemen, Newbie
Posted: 04 February 2014 08:19 PM   Total Posts: 9

Each model is 6000 polys(Ive taken it from awaybuilder tutorial just to test) and when there are 2 models on the map I am getting fps lose by 30-30 fps. With 5 meshes on a map I am getting 2 fps on debug and laggy 25 on release.

Am I doing something wrong? I will have maximum of 24 meshes on the map + some other animated stuff(like trees in enviropment, etc). Everything shown will be arount 200000 polys(with map). Please help me to solve this problem! How can I make it with 60 fps at the end.
Here are examples what I’ve got now:http://learn2play.ru/test2/petsclient.html (1 animated mesh)
http://learn2play.ru/test1/petsclient.html (5 animated meshes)

Thank you!

   

codedemen, Newbie
Posted: 05 February 2014 08:34 AM   Total Posts: 9   [ # 1 ]

As I found out by testing the fps Issue is not about polygons, but about animators. Each mesh has its own animator as soon as it need to do different actions at the same time. But I am getting a dropdown of 5-8 fps for each animator on the scene.

Is it really possible to make it consume less resources& as soon as with 25-30 meshes on a scene the app will run at 0 fps…

   
   

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