I’ve been doing a lot of research, and seen http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Scaling_The_World
So the question is, what exactly does physicsWorld.scaling do? What values of those listed in the bullet wiki it scales?
How do I perform a correct scaling? As the article says, bullet works fine with size values in the range of .05 to 10, which in Away3D with default scaling is 5 to 1000. I need to bring this range down to 2.5 to 5000.
What do I need to change besides physicsWorld.scaling = 200, to keep all the relative speeds and time consistent to the player?