Using secondary UVset in 4.1 Problem

Software: Away3D 4.x

SearchingSoul, Newbie
Posted: 21 November 2012 04:12 PM   Total Posts: 5

Hello again wink

we just tried to give the New 4.1 Alpha a shot and stumbled across a Problem with secondary uv sets smile
It seems that there is no “updateSecondaryUVData” commadn anymore, which we used to fill in the Secondary UV data.
I guess there is a new workflow (?) but we didnt find any Documentation.
Is it now possible to use different UV Buffer lenght?
Also there seems to be the need for a named StageProxy ...

What is the Workflow for utilizing those Secondary UVset data ?

yours
Damir

   

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Baks, Newbie
Posted: 22 January 2014 12:58 PM   Total Posts: 22   [ # 1 ]

Hi, Damir

Any news about this ?

   

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Baks, Newbie
Posted: 22 January 2014 01:51 PM   Total Posts: 22   [ # 2 ]

Hm. It seems i can use:

var s:SubGeometry = (mesh.geometry.subGeometries[0] as CompactSubGeometry).cloneWithSeperateBuffers();      s.updateSecondaryUVData(mesh.geometry.subGeometries[0].UVData.concat());

anyway this works for me smile

   
   

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