Hi Guys,
For a project a want be use, the away builder.
So now, i have big troubleshooting with skinmodifier and bones, or other things i am not more sure, where the problem is.
I have a editable mesh, skin modifier, with two skeleton system rig, main rig: biped for animation, additional rig: bones for exporting.
If i exportet it works, so when i delet his skin modifier and i put it again then it dont works more, so i get deformation in my mesh.
So i have different scenes with models, some models it is from me other ones not, but all exported from the same machine, with 3ds max ( i used 2014) and der-ton’s 3DsMax md5exporter.
And a other nice think is, one friend exporting for me the objects from 3ds max 2012, so if i want to do with 3ds 2012 it doesnt works i get a error.
My friends machine crashed sometimes.
I put two images, one shows my differnt md5 export results, and the other one shows the erros that i get, if i try to export the same file with 3ds 2012.
I hope anyone have a idea.
Thank you guys.
Cheers Yunus