Texture quality drops when viewing triangle from side

Software: Away3D 4.x

Dragoola, Newbie
Posted: 06 January 2014 02:13 AM   Total Posts: 16

Hi,

When I view a triangle at a small angle, the texture quality seems to drop more than it should, resulting in an ugly low def appearance.

I believe it may have something to do with mipmap levels. Is there any setting I can chose so that the texture definition will decrease slower?

I have a 512 size texture that I apply to a square. When I view it straight, the texture is crisp. When I start tilting it, the texture quality drops at an unreasonable rate.

Thanks.

   

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theMightyAtom, Sr. Member
Posted: 06 January 2014 07:18 AM   Total Posts: 669   [ # 1 ]

Have you tried turning off mipmapping?
When you create your textureMaterial there is a flag, that defaults to true.
Try setting that to false.

TextureMaterial(texture:Texture2DBase=null, smooth:Boolean=true, repeat:Boolean=false, mipmap:Boolean=true)

Good Luck!

   
   

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