Hi,
When I view a triangle at a small angle, the texture quality seems to drop more than it should, resulting in an ugly low def appearance.
I believe it may have something to do with mipmap levels. Is there any setting I can chose so that the texture definition will decrease slower?
I have a 512 size texture that I apply to a square. When I view it straight, the texture is crisp. When I start tilting it, the texture quality drops at an unreasonable rate.
Thanks.