Hello
I’m currently play myself into away3D and jiglib. Sadly, there doesn’t seem to be a huge amount of eye-opening Tutorials for jiglibflash, thats why I’m stuck at the level of reading the classes and their parameters to figure out whats going on and how to solve problems.
I’m a bit stuck at the basic concept of moving objects. I’m using the code from someone who made a great simple setup of how a ball is rolling thru a field of boxes. I’ve altered the code to generate random positioned boxes that are not movable.
But I cant figure out how I can move the Sphere to exact coordinates without losing the connection to the rigidModel-physics. I tried .moveTo() and calculated the values of two Vector3D, but this disturbs the collision detection on the cubes. I’ve tried different Methodes like addWorldForce, addBodyForce, applyWorldImpulse, etc; basicly all the methodes you can read up here: http://www.jiglibflash.com/docs/jiglib/physics/RigidBody.html
I even tried setActive, as someone suggested in a post. No chance.
So i turn to you away3D Forum. How can I move an object without ease and friction to a precise location without lossing maintaining the colission-physics.
Best wishes
Indyaner