Hi,
I’m trying to create a DAE or an 3DS file with an alpha map.
After several test, I don’t succeed.
Some one can give me tips or link to tutorial ?
Tks
DAE and alphaSoftware: Away3D 4.x |
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zeb, Newbie
Posted: 20 November 2013 10:36 PM Total Posts: 9 |
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zeb, Newbie
Posted: 21 November 2013 11:16 AM Total Posts: 9 [ # 2 ] Impossible to have alpha with DAE and 3DS. My code :
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Fabrice Closier, Administrator
Posted: 21 November 2013 04:21 PM Total Posts: 1265 [ # 4 ] I dunno about your exports, but you surely can have alpha material in Away3D. This is the case since v1.x (2007) till current 4.x, same for Prefab3D (since 2009) and AwayBuilder. Make sure your source is a valid png 24bits and that your material is correctly set.
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zeb, Newbie
Posted: 21 November 2013 05:07 PM Total Posts: 9 [ # 5 ] Fabrice thank you for your reply. But I don’t succeed.
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Fabrice Closier, Administrator
Posted: 21 November 2013 07:45 PM Total Posts: 1265 [ # 6 ] Look… interface is slightly different than your version, but you can see plane has a transparent png. The material has the alphaBlending prop set to true. If it still doesn’t work, it would be interresting to hear how you do generate the png. Adding an alpha channel and saving as png in PS would not work for instance…
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zeb, Newbie
Posted: 21 November 2013 10:08 PM Total Posts: 9 [ # 7 ] Tks again Fabrice, I succeed to create an awd model with alpha in prefad. But if I export it into OBJ file, alphaBlending parameter is not saved. It is only possible to create alpha with prefad, we can’t make it directly with 3DSMax. Regards
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Fabrice Closier, Administrator
Posted: 22 November 2013 10:03 AM Total Posts: 1265 [ # 8 ] imports/exports from 3dmax, cinema4d to name just two, are not as good as one might expect, sometimes formats are very poorly supported depending on what you’re after. That’s one of the reasons why I started Prefab in the first place…
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