Hi All,
I have about 180 textures, each is 128*128, of course there are 180 textures call that are set, each frame, and when changing the material to other shader material, the FPS drops.
In normal cases the CPU usage is 20% and the FPS is ~ 20->30FPS.
I have profiled the application using adobe scout, and most calls are spent in the view.render.
How would one optimize that?