Hi All
Does anyone have any ideas on the best way to create live updating textures.
I need the texture for the model to be updated every frame if possible. My texture is 1024x1024 and after a few seconds it goes over its resource limit.
I am not quite sure why it is doing this as it is only reloading the same image every frame.
private function enterFrameHandler(evt:Event):void
{
this.bitmapTexture = new BitmapTexture(layoutBitmap.bitmapData);
this.textureMaterial = new TextureMaterial(bitmapTexture);
coffin.material = this.textureMaterial;
}
Any help would be greatly appreciated
Thanks