I want to develop a racing game, but i have no idear how to do. Anybody help?
Need some help on racing gameSoftware: Away3D 3.x |
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scutterry, Newbie
Posted: 11 August 2011 07:31 AM Total Posts: 17 [ # 2 ] just like alternativa3d max racer demo |
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Mr Margaret Scratcher, Sr. Member
Posted: 12 August 2011 05:38 PM Total Posts: 344 [ # 3 ] My suggestion would be to find a 2d, top down racing game tutorial i n as3, and follow that, get your head around the physics of it, and then makind it 3d is a matter of transferring those principles to 3d…
Theeeen, have a look, if you haven’t already at some basic away 3d tutorials, generally they start off with making a cube, and adapt your previous code to move your cube around… Then find a tutorial that shows you how to import a 3d model, and replace the bit of your code that creates a cuboid, with code that loads a model of a car… That’s basically it, everything else is refinement of graphics, thinking how you will implement physics etc… |
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scutterry, Newbie
Posted: 13 August 2011 05:10 AM Total Posts: 17 [ # 4 ] Thanks for your suggestioin, Mr Margaret Scratcher. I knew these basic principles which importing a 3d model,mapping texture and 3d transferring. but i dont know how to create a track. actually, creates a scene. And the car how to race around it. |
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SasMaster, Sr. Member
Posted: 13 August 2011 11:26 AM Total Posts: 127 [ # 6 ] I recall some two years ago I needed to write a drive simulator in flash3D for some project in the company I work for.I needed physics naturally as well.I tried with PV3D ,then with Away 3x and with Alternativa.It was a pain and the performance really sucked because back than I used JigLib which was killing the CPU.At last did it with Unity .Today I think you can go ahead with Away4 + JigLib or Ringo’s bullet and have no fear regarding the performance (just don’t exaggerate with concurrent simulations amount)..Take a look at JigLibFLash molehill demos and you will find your way. |
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