Hi everyone
Has anybody noticed how the stage3D fps is somehow capped, and that different computer will stop at different frame rates?
This is not a hardware performance issue (no matter how many instanced of my 3D flash I launch, the frame rate does not drop, so it’s not a matter of having saturated the GPU pipelines).
On my development computer, 3D stage FPS gets capped at about 60.
On my production computer (although it’s lower end, it is well beyond what’s needed for this particular task), the 3D stage FPS can’t go over 30.
As I said, it does so no matter how many movies I launch (one, five or ten).
Anybody had this issue?
My development computer is a XEON with Nvidia Quadro 2000.
My production computer is a generic consumer Intel cpu with an Nvidia Quadro 600.