Hi,
is it possible to render a mesh to a Bitmap? I don’t need a rough method like queueSnapshot, as I need a clean transparent background: my mesh uses textures with glows etc, so alpha threshold would give a terrible result.
I have a bitmap for the 3d view background (a 2^n texture), and I would like to take the screenshot of the Mesh and draw it (stretched to meet the texture proportions) upon the background texture to show the fake 3D object while keeping the rendering process easy.
Any suggestion?
Thanks