Hi everyone,
I’ve started using the particle system inside of Away3D 4.1 and am trying to something like a simulated dynamic simulation out of it…but I’m quite stuck as I can’t find any examples for advanced use of the animation tools with particles.
As explanation:
I’ve got a grid of planes used as particleMesh, the grid is created with the addAnimation command and then the init function passes the x, y and z values to the single particles.
Now I got the idea to click somewhere around the particle grid and the particles should start to move torwards the clicked point, getting their acceleration value or velocity based on the distance to the center of the particle grid.
The advanced particle tutorial here on away3D has a solution that seems to get into the right direction but isn’t dynamically but defined on start.
So, is there a way to achieve such effects like I’ve described? And if so, might someone with much greater knowledge be so kind to point me in the right direction?
I’d appreciate it. I’ll keep on trying myself and will post a solution here if I might stumble upon one.
Thanks.
Cheers, Leo