How can I convert a closed path to a mesh?
I have a dynamically created 2D path that I want to convert into a solid object.
I managed to extrude the path using LinearExtrude and now want to find a way to create a bottom and top meshes to solidify the object.
Using DelaunayMesh i could create them, but it only works for convex paths and in my case the path might be concave.
I found this in the Blender manual http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Meshes/Fill_Faces
In a sense I want to fill the path with faces. And I’m looking for a way to do this in Away.
I’m quite new to 3D and Away3d and my googling has not provided solutions.
I’m using Away3D 4.1.1