I get that you can create a method for reflecting the skybox onto the surface of the water but is it possible to just do a general reflection based on the camera angle, water plane’s surface and the actual environment around it?
I have a terrain, moving clouds and a stream of water. I would like to reflect the cliffs on the other side of the stream as opposed to the skybox behind the cliff.
As you can see in the picture I have attached, the reflection just doesn’t look right with the terrain.
In the second picture you can see the clouds are not being reflected. They are a plane as well similar to the water plane but upside down so that it can be seen from below.