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julespong, Member
Posted: 08 August 2011 08:41 PM Total Posts: 53
Hey guys, I’m using the AIR 3 Prerelease on Android and I’m getting this error when I add my view to the stage:
Error: Too many Stage3D instances used!
This is my code (pretty simple stuff, no clue why it’s throwing errors:
__view = new View3D(); __awayContainer.addChild(__view);
Any tips?
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julespong, Member
Posted: 08 August 2011 10:28 PM Total Posts: 53
[ # 1 ]
FYI: I’m running AIR 3.0.0.3690 on Android 2.2 and using the nightly build of Away3D 4 from github
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Choons, Sr. Member
Posted: 08 August 2011 10:52 PM Total Posts: 281
[ # 2 ]
what is __awayContainer ? I haven’t worked in Android but just addChild(view) has always sufficed for my Away3D apps running on computer browsers
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julespong, Member
Posted: 08 August 2011 10:54 PM Total Posts: 53
[ # 3 ]
__awayContainer is merely a Sprite.
I’ve got plenty of examples running in a browser. But the AIR 3 Runtime that was just released (prerelease) doesn’t seem to be compatible with away-3d-core-fp11
Anyone got away-3d-core-fp11 nightly running in the latest AIR 3 Runtime on Android?
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julespong, Member
Posted: 08 August 2011 11:20 PM Total Posts: 53
[ # 4 ]
I rolled my AIR Prerelease SDK back to the one released on 7.25.
Same problem.
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Richard Olsson, Administrator
Posted: 09 August 2011 06:10 AM Total Posts: 1192
[ # 5 ]
Are you sure that you are using the latest version from GitHub? This was a bug that should have been fixed a couple of days ago. Also, can you make sure that you are not creating more than one View3D, which would cause this issue.
Can you tell us exactly where the error is thrown, as in what line inside Away3D causes the error?
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jtopaz, Member
Posted: 09 August 2011 04:02 PM Total Posts: 53
[ # 6 ]
Oh no. I go to the website, it say already expire and cannot download. Anyone have the download link? thanks
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julespong, Member
Posted: 09 August 2011 05:15 PM Total Posts: 53
[ # 7 ]
I’ll continue this discussion on the thread in github.
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William Grand, Newbie
Posted: 11 August 2011 02:48 PM Total Posts: 3
[ # 8 ]
I’m getting the same problem on iOS
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