I’m working on an art-installation which connect the human body (with all organs) to the kinect. Now I’m stuk a bit. I’ve got a rigged model with I.K.. I’ve exported the model to MD5 and it works good with pre animated sequences. I can also manipulate all skeleton joints individually. But to get realtime mocap with the kinect I need to connect the joints in IK chains. Can somebody pinpoint me a direction to start. In away3D 3.6 there were Bone objects, I can’t find something like that in 4.
Thx already