Hi…
I got a model from the designer from Cinema4D, and it needs a Weld(); call because on the stitch the vertexNormals are different on shared vertices.
So far so good… the stitch is corrected (visually removed).
But when I sculpt the model without the Weld(); call, I get a really organic lighting and sculpting feeling…
After the Weld(); call I lose the organic lighting, for some reason… Anyone know why?
First image is without the Weld(); and with the pleasant lighting.
Other 2 images are after Weld(); without the sculpt feeling.