To make it more clear what a user is doing I want to make a toggle to show a more ‘simplified’ look at the 3d model.
I can achieve the effect bij doing a Explode.apply(mesh, false) on the Mesh.
But my original mesh is 2809 vertices, and the exploded one is 15912 vertices… and this isn’t performing at all with my sculpting mechanism.
Is there a way to achieve this effect through something else than duplicating vertices with there own normals? So with lighting, shading or different materials?
First image is the normal Mesh with 2809 vertices, and the second image is the exploded mesh with 15912 vertices…