Hello!
I’m an experienced Flash dev, but brand new to Away3D and am looking for a bit of advice, really appreciate any words offered…
I’m tasked with building a roulette wheel and am hoping to do so in Away3D and I’m just wondering the best way to go about this. One major problem is that I’m constrained to fp10 so I have to use Away3D 3.6 - which if I am correct means I can’t use AwayPhysics?
Is there a physics solution you could suggest to go with 3.6? Or maybe you suggest not doing the ball physics this way - after all, I’d need to know before the ball is even spun what number I need to make it land on - so a ‘random’ physics simulation might not be possible. My other idea was to use several ‘pre-rendered’ ball bouncing animations and just play a random one over the top of the wheel, starting it a a specific wheel rotation point so as to predict what number it would finish on.
I think I’m ok with importing the wheel model and getting it spinning, but any advice on how to have it interact with the ball in a controlled way would be HUGELY appreciated!
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Many thanks in advance.