Hi there,
I am trying to apply to my model 2 Filters3D (MotionBlurFilter3D and DepthOfField3D) But only the one in second position seems to work at a time. For example:
//FILTEER EFFECTS————————————————————————-
//Filter1
var MotionBlur: MotionBlurFilter3D = new MotionBlurFilter3D(0.8);
_view.filters3d = [MotionBlur];
this.addChild( _view );
//Filter2
var dof:DepthOfFieldFilter3D = new DepthOfFieldFilter3D(1,1);
dof.focusDistance = Vector3D.distance(_camera.position, new Vector3D());
//dof.range = 2;
//dof.focusDistance = 2;
//dof.focusTarget = _camera;
_view.filters3d = [dof];
this.addChild( _view );
//————————————————————————————————
In this case only DepthOfField3D would work. Why? How can I make both work at a time? It´s not my GPU that´s for sure.
And why if I apply transparencies to some geometries in my model, none of them (MotionBlur nor dof)would work? Is it a bug?
Thanks! Cheers
P.D I´m not using Stage3DProxy (I read here https://github.com/away3d/away3d-core-fp11/issues/381 it was giving some problems)