I have obj file from Maya which has a pool table and balls with stick.
Pool table is based on separate meshes like floor pockets etc etc - I opened that obj file in prefab and exported as AWD2 which I can load without any problem
So when I load it then I get the table meshes and I make it as a static physics body using AWPBvhTriangleMesh - But when I make the balls dynamic and I am throwing those balls from top then then no collision happens and balls just go down and does not stay on the table. - here is the attachment of my table.