Sprite3D: offsetUV’s

Software: Away3D 4.x

julespong, Member
Posted: 10 July 2013 10:44 PM   Total Posts: 53

Hey guys, is there any way to offset the UV’s of a Sprite3D object? I’m able to scale them if I set Sprite3D’s _geometry property to private and non-static. But there isn’t an accessor for the offsets.

If not, can someone explain how to build the UV’s manually with the offset and scale applied?

   

julespong, Member
Posted: 10 July 2013 11:06 PM   Total Posts: 53   [ # 1 ]

solved.

   

dtramer2, Newbie
Posted: 22 July 2013 01:07 PM   Total Posts: 16   [ # 2 ]

solved how?

   
   

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