Greetings;
The farther away from the camera the lower the quality a texture is. I don’t remember what controls this. Right now my textures quality become low very quickly and it’s not good.
Any ideas?
Thanks,
-B
Farther the distance, lower the quality : ? What determines the distance / quality ratioSoftware: Away3D 4.x |
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Babylon, Jr. Member
Posted: 13 November 2012 05:22 AM Total Posts: 39 Greetings; Any ideas? Thanks,
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mattmogford, Newbie
Posted: 10 July 2013 01:52 PM Total Posts: 23 [ # 1 ] Did you find a solution to this?
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GoroMatsumoto, Sr. Member
Posted: 10 July 2013 07:33 PM Total Posts: 166 [ # 2 ] @mattmogford
material.mipmap = false; Try to use these. mipmap: smooth: But it may occur other type artifacts. Making those wooden boards as geometry may help you.
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mattmogford, Newbie
Posted: 16 July 2013 01:29 PM Total Posts: 23 [ # 4 ] Making mipmapping and smoothing ‘true’ on the texture material fixed it. But the texture is now slightly blurred.
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