Is this feature not yet implemented?
useHandCursor in Away3d 4?Software: Away3D 4.x |
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Somokon, Member
Posted: 28 July 2011 05:29 PM Total Posts: 75 [ # 1 ] I haven’t used useHandCursor before, but I looked at the docs and it simply changes the mouse cursor to a hand when the mouse is over the object, correct? If you need this you can implement it yourself quite easily by adding Mouse3D.MOUSE_OVER and Mouse3D.MOUSE_OUT listeners on your object, and changing the cursor with the AS3 Mouse class (eg. Mouse.cursor = “hand”). |
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Mr Margaret Scratcher, Sr. Member
Posted: 02 August 2011 05:27 PM Total Posts: 344 [ # 2 ] Yep that’s the one - PERFECT! |
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steros, Newbie
Posted: 20 November 2011 09:40 AM Total Posts: 19 [ # 3 ] Hey guys I seem to have a problem with the supposed solution When I hover the mesh it still doesn’t change my cursor… Visibly. I think I’ve done exactly what you’ve said but maybe someone here can find my mistake. Here is the code:
private function mouse_over(e:MouseEvent3D):void { When I run this code it does traces back ‘hand’ when I hoverIn and ‘auto’ when I hoverOut. The only problem is that my cursor does NOT change visibly. The next few lines a are executed in advance of course.
myMesh.mouseDetails = true;
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