Hi,
I started learning bullet physics, so please forgive me for newbie doubts,
I considerably implemented the raycast vehicle, but still bumping on some edges.As per Kester suggested in ‘Vehicle simulation with bullet’ document, interpolating normal would give better result in edged surfaces.
Anybody knows how it is implemented?
i got something from bullet forum, but failed to understand the input parameters and how to set the interpolated normal.
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4142
Kindly share your thoughts
Thanks in advance